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Community Plays a Key Role in the Game
According to what Playstation representatives say, it looks like the community played a significant role in releasing the newest edition of the God of War game. Mila Pavlin, the lead UX designer of Santa Monica Studio, said that the game publisher would focus primarily on their community to know what amendments to make. She said that during the development of the God of War Ragnarok, the community was consulted to get feedback on the accessibility features they expected. "Our team committed to regular play tests with members of the accessibility community and consultants during development to ensure we are meeting their objectives," Pavlin said. She also mentioned that the interaction with the community helped the developers to take bot of what was lacking in the game. While speaking on the medium they used to get accessibility feedback from the community, Pavlin said that Twitter was the major platform used.The Accessibility Features
From what Playstation and Santa Monica studio said, the new God of War game might be a big break for the disabled.