Today, Meta revealed that it will integrate Crayta, a game creation platform akin to Roblox that enables you to create and play games with your friends in real time, into Facebook Gaming’s cloud streaming service. According to the company, Crayta offers a simple developer toolkit and improves accessibility for game development, whether you’re working for desktop or mobile.
In June 2021, the business purchased Unit 2 Games, the firm that created Crayta. Although the deal’s financial details weren’t made public, the whole Unit 2 Games staff joined as part of the acquisition. Crayta was initially released as a Google Stadia exclusive but last year expanded to the Epic Games Store.
Users can play Crayta without having to download it to their computer thanks to Facebook Gaming’s cloud streaming feature. Anyone with a Facebook account will get access to the platform for creating free-to-play video games.
Crayta, according to Zuckerberg, “shows that you can both build and enjoy these kind of experiences really easily on all kinds of 2D environments, including just within the Facebook App on phones and on computers. People often think about the metaverse as 3D experiences you can have in virtual and augmented reality today.
Users can play Crayta without having to download it to their computer thanks to Facebook Gaming’s cloud streaming feature. Anyone with a Facebook account will get access to the platform for creating free-to-play video games.
Crayta, according to Zuckerberg, “shows that you can both build and enjoy these kind of experiences really easily on all kinds of 2D environments, including just within the Facebook App on phones and on computers. People often think about the metaverse as 3D experiences you can have in virtual and augmented reality today.
Without coding or other technical skills, a basic multiplayer game can be created and published using Crayta’s platform in as little as 15 minutes, the business claims. The software enables simultaneous gaming collaboration between up to 20 users.
The introduction of Crayta on Facebook Gaming shows how committed Meta is to the metaverse. Although a true “metaverse” may not yet exist, Zuckerberg and Meta have used the keyword frequently over the past year, which even contributed to its most recent shift in corporate branding. Financial information for Meta’s Reality Labs subsidiary was first made public earlier this year, and it showed the company lost more than $10 billion in the previous fiscal year.
The fact that the corporation predicted even greater losses for this year shows that Meta has a virtually limitless budget for expanding the metaverse and probably has plenty of time to do so before other smaller businesses.
Western Europe will now be able to access Facebook Gaming’s library of cloud games, according to today’s announcement from Zuckerberg. This, according to Meta, is a crucial step for the company to make since, in the future, the same infrastructure will be essential for delivering metaverse experiences across all of Meta’s platforms.